LMQT/Assets/TouchScript/Scripts/Hit/RaycastHitUI.cs
2024-12-10 09:03:45 +08:00

25 lines
558 B
C#

/*
* @author Valentin Simonov / http://va.lent.in/
*/
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace TouchScript.Hit
{
/// <exclude />
public struct RaycastHitUI
{
public Transform Target;
public BaseRaycaster Raycaster;
public int GraphicIndex;
public int Depth;
public int SortingLayer;
public int SortingOrder;
public Graphic Graphic;
public Vector3 WorldPosition;
public Vector3 WorldNormal;
public float Distance;
}
}