/* * @author Valentin Simonov / http://va.lent.in/ */ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace TouchScript.Hit { /// public struct RaycastHitUI { public Transform Target; public BaseRaycaster Raycaster; public int GraphicIndex; public int Depth; public int SortingLayer; public int SortingOrder; public Graphic Graphic; public Vector3 WorldPosition; public Vector3 WorldNormal; public float Distance; } }