25 lines
558 B
C#
25 lines
558 B
C#
/*
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* @author Valentin Simonov / http://va.lent.in/
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*/
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace TouchScript.Hit
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{
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/// <exclude />
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public struct RaycastHitUI
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{
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public Transform Target;
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public BaseRaycaster Raycaster;
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public int GraphicIndex;
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public int Depth;
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public int SortingLayer;
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public int SortingOrder;
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public Graphic Graphic;
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public Vector3 WorldPosition;
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public Vector3 WorldNormal;
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public float Distance;
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}
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} |