LMQT/Assets/TouchScript/Examples/RawInput/Scripts/Spawner.cs
2024-12-10 09:03:45 +08:00

45 lines
1.1 KiB
C#

/*
* @author Valentin Simonov / http://va.lent.in/
*/
using UnityEngine;
namespace TouchScript.Examples.RawInput
{
/// <exclude />
public class Spawner : MonoBehaviour
{
public GameObject Prefab;
private void OnEnable()
{
if (TouchManager.Instance != null)
{
TouchManager.Instance.PointersPressed += pointersPressedHandler;
}
}
private void OnDisable()
{
if (TouchManager.Instance != null)
{
TouchManager.Instance.PointersPressed -= pointersPressedHandler;
}
}
private void spawnPrefabAt(Vector2 position)
{
var obj = Instantiate(Prefab) as GameObject;
obj.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(position.x, position.y, 10));
obj.transform.rotation = transform.rotation;
}
private void pointersPressedHandler(object sender, PointerEventArgs e)
{
foreach (var pointer in e.Pointers)
{
spawnPrefabAt(pointer.Position);
}
}
}
}