/* * @author Valentin Simonov / http://va.lent.in/ */ using UnityEngine; namespace TouchScript.Examples.RawInput { /// public class Spawner : MonoBehaviour { public GameObject Prefab; private void OnEnable() { if (TouchManager.Instance != null) { TouchManager.Instance.PointersPressed += pointersPressedHandler; } } private void OnDisable() { if (TouchManager.Instance != null) { TouchManager.Instance.PointersPressed -= pointersPressedHandler; } } private void spawnPrefabAt(Vector2 position) { var obj = Instantiate(Prefab) as GameObject; obj.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(position.x, position.y, 10)); obj.transform.rotation = transform.rotation; } private void pointersPressedHandler(object sender, PointerEventArgs e) { foreach (var pointer in e.Pointers) { spawnPrefabAt(pointer.Position); } } } }