LMQT/Assets/Scripts/FaceCamera.cs
2024-12-10 09:03:45 +08:00

34 lines
913 B
C#

using UnityEngine;
public class FaceCamera : MonoBehaviour
{
public Camera mainCamera;
// 是否启用UI与屏幕XY轴对齐功能
public bool alignWithScreenXY = true;
void Start()
{
// 如果没有手动设置摄像机,自动获取主摄像机
if (mainCamera == null)
{
mainCamera = Camera.main;
}
}
void LateUpdate()
{
// 使3D UI面向摄像机
transform.LookAt(transform.position + mainCamera.transform.rotation * Vector3.forward,
mainCamera.transform.rotation * Vector3.up);
// 如果启用了UI与屏幕XY轴对齐功能
if (alignWithScreenXY)
{
transform.rotation = Quaternion.Euler(mainCamera.transform.rotation.eulerAngles.x,
mainCamera.transform.rotation.eulerAngles.y,
0f);
}
}
}