using UnityEngine; public class FaceCamera : MonoBehaviour { public Camera mainCamera; // 是否启用UI与屏幕XY轴对齐功能 public bool alignWithScreenXY = true; void Start() { // 如果没有手动设置摄像机,自动获取主摄像机 if (mainCamera == null) { mainCamera = Camera.main; } } void LateUpdate() { // 使3D UI面向摄像机 transform.LookAt(transform.position + mainCamera.transform.rotation * Vector3.forward, mainCamera.transform.rotation * Vector3.up); // 如果启用了UI与屏幕XY轴对齐功能 if (alignWithScreenXY) { transform.rotation = Quaternion.Euler(mainCamera.transform.rotation.eulerAngles.x, mainCamera.transform.rotation.eulerAngles.y, 0f); } } }