LMQT/Assets/TouchScript/Scripts/Pointers/MousePointer.cs
2024-12-10 09:03:45 +08:00

59 lines
1.3 KiB
C#

/*
* @author Valentin Simonov / http://va.lent.in/
*/
using TouchScript.InputSources;
using UnityEngine;
namespace TouchScript.Pointers
{
/// <summary>
/// A pointer of type <see cref="Pointer.PointerType.Mouse"/>.
/// </summary>
public class MousePointer : Pointer
{
#region Public properties
/// <summary>
/// Mouse scroll delta this frame.
/// </summary>
public Vector2 ScrollDelta { get; set; }
#endregion
#region Constructor
/// <summary>
/// Initializes a new instance of the <see cref="MousePointer"/> class.
/// </summary>
public MousePointer(IInputSource input) : base(input)
{
Type = PointerType.Mouse;
}
#endregion
#region Public methods
/// <inheritdoc />
public override void CopyFrom(Pointer target)
{
base.CopyFrom(target);
var mouseTarget = target as MousePointer;
if (mouseTarget == null) return;
ScrollDelta = mouseTarget.ScrollDelta;
}
#endregion
#region Internal functions
//internal override void INTERNAL_Reset()
//{
// base.INTERNAL_Reset();
//}
#endregion
}
}