37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
/*
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* @author Valentin Simonov / http://va.lent.in/
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*/
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using TouchScript.Pointers;
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using UnityEngine;
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namespace TouchScript.Hit
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{
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/// <summary>
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/// Makes an object it is attached to untouchable, i.e. it completely ignores all pointers landing on it.
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/// </summary>
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[AddComponentMenu("TouchScript/Behaviors/Untouchable")]
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[HelpURL("http://touchscript.github.io/docs/html/T_TouchScript_Hit_Untouchable.htm")]
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public class Untouchable : HitTest
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{
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#region Public properties
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/// <summary>
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/// Indicates if instead of not reacting to pointers the object should completely discard them making it impossible for other gestures to receive them.
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/// </summary>
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/// <value> If <c>true</c> pointers are not only prevented but discarded making it impossible for other gestures to receive them. </value>
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public bool DiscardPointer = false;
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#endregion
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#region Public methods
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/// <inheritdoc />
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public override HitResult IsHit(IPointer pointer, HitData hit)
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{
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return DiscardPointer ? HitResult.Discard : HitResult.Miss;
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}
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#endregion
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}
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} |