LMQT/Assets/Scripts/Quit.cs
2024-12-10 09:03:45 +08:00

21 lines
349 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Quit : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) /*|| Input.GetKeyDown(KeyCode.Home)*/)
{
OnExitGame();
}
}
public void OnExitGame()
{
Application.Quit();
}
}