51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class DisplayButton : MonoBehaviour
|
|
{
|
|
public GameObject QD;
|
|
public GameObject JZI;
|
|
public GameObject JZII;
|
|
public GameObject LB;
|
|
public GameObject disLB;
|
|
public GameObject disJZII;
|
|
public GameObject disJZI;
|
|
public GameObject disQD;
|
|
public GameObject disLU;
|
|
// Start is called before the first frame update
|
|
public void dis()
|
|
{
|
|
if (QD.activeSelf)
|
|
{
|
|
disLU.SetActive(false);
|
|
disQD.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
disLU.SetActive(true);
|
|
disQD.SetActive(true);
|
|
}
|
|
|
|
if (JZI.activeSelf)
|
|
{
|
|
disJZI.SetActive(false);
|
|
}
|
|
else { disJZI.SetActive(true); }
|
|
|
|
if (JZII.activeSelf)
|
|
{
|
|
disJZII.SetActive(false);
|
|
}
|
|
else { disJZII.SetActive(true); }
|
|
}
|
|
|
|
public void dislb() {
|
|
if (LB.activeSelf)
|
|
{
|
|
disLB.GetComponent<Animator>().Play("ru1");
|
|
}
|
|
else { disLB.GetComponent<Animator>().Play("ru2"); }
|
|
}
|
|
}
|