33 lines
635 B
Plaintext
33 lines
635 B
Plaintext
Shader "TouchScript/BorderDiffuse" {
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Properties {
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_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
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_Border ("Border Size", Float) = 0
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}
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SubShader {
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Tags {"RenderType"="Opaque" "IgnoreProjector"="True"}
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LOD 200
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CGPROGRAM
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#pragma surface surf Lambert
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sampler2D _MainTex;
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float _Border;
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struct Input {
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float2 uv_MainTex;
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};
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void surf (Input IN, inout SurfaceOutput o) {
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fixed4 c;
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if (IN.uv_MainTex.x < _Border || IN.uv_MainTex.x > 1 - _Border || IN.uv_MainTex.y < _Border || IN.uv_MainTex.y > 1 - _Border)
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c = float4(1, 1, 1, 1);
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else
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c = tex2D(_MainTex, IN.uv_MainTex);
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o.Albedo = c.rgb;
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o.Alpha = 1;
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}
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ENDCG
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}
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}
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