57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
/*
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* @author Valentin Simonov / http://va.lent.in/
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*/
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using TouchScript.Gestures;
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using UnityEditor;
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using UnityEngine;
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namespace TouchScript.Editor.Gestures
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{
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[CustomEditor(typeof(FlickGesture), true)]
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internal sealed class FlickGestureEditor : GestureEditor
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{
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public static readonly GUIContent DIRECTION = new GUIContent("Direction", "Flick direction.");
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public static readonly GUIContent MOVEMENT_THRESHOLD = new GUIContent("Movement Threshold (cm)", "Minimum distance in cm pointers must move for the gesture to begin.");
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public static readonly GUIContent FLICK_TIME = new GUIContent("Flick Time (sec)", "Time interval in seconds during which pointers must move by <Minimum Distance> for the gesture to be recognized.");
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public static readonly GUIContent MIN_DISTANCE = new GUIContent("Minimum Distance (cm)", "Minimum distance in cm pointers must move in <Flick Time> seconds for the gesture to be recognized.");
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public static readonly GUIContent TEXT_HELP = new GUIContent("This component a fast flick gesture started over the GameObject.");
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private SerializedProperty direction;
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private SerializedProperty flickTime;
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private SerializedProperty minDistance;
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private SerializedProperty movementThreshold;
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protected override void OnEnable()
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{
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base.OnEnable();
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flickTime = serializedObject.FindProperty("flickTime");
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minDistance = serializedObject.FindProperty("minDistance");
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movementThreshold = serializedObject.FindProperty("movementThreshold");
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direction = serializedObject.FindProperty("direction");
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}
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protected override void drawBasic()
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{
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EditorGUILayout.PropertyField(direction, DIRECTION);
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}
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protected override void drawGeneral()
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{
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EditorGUIUtility.labelWidth = 180;
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EditorGUILayout.PropertyField(direction, DIRECTION);
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EditorGUILayout.PropertyField(movementThreshold, MOVEMENT_THRESHOLD);
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EditorGUILayout.PropertyField(flickTime, FLICK_TIME);
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EditorGUILayout.PropertyField(minDistance, MIN_DISTANCE);
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}
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protected override GUIContent getHelpText()
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{
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return TEXT_HELP;
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}
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}
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}
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