LMQT/Assets/Scripts/toScene.cs
2024-12-10 09:03:45 +08:00

27 lines
536 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public static GameManager instance;
public static string TargetScene;
private void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
public void LoadScene(string sceneName)
{
TargetScene = sceneName;
SceneManager.LoadScene(sceneName);
}
}