28 lines
686 B
C#
28 lines
686 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class fps : MonoBehaviour
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{
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private float m_UpdateShowDeltaTime;//更新帧率的时间间隔;
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private int m_FrameUpdate = 0;//帧数;
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public TMP_Text FPS_Text;
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float FPS;
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// Update is called once per frame
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void Update()
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{
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m_FrameUpdate++;
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m_UpdateShowDeltaTime += Time.deltaTime;
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if (m_UpdateShowDeltaTime >= 0.2)
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{
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FPS = m_FrameUpdate / m_UpdateShowDeltaTime;
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m_UpdateShowDeltaTime = 0;
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m_FrameUpdate = 0;
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}
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FPS_Text.text = "FPS:" + FPS.ToString();
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}
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}
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