/* * @author Valentin Simonov / http://va.lent.in/ */ using System; using UnityEngine; namespace TouchScript.Gestures.TransformGestures { /// /// Gesture which performs some kind of transformation in 3d space, i.e. translation, rotation, scaling or a combination of these. /// public interface ITransformGesture { /// /// Occurs when gesture starts. /// event EventHandler TransformStarted; /// /// Occurs when gesture data updates. /// event EventHandler Transformed; /// /// Occurs when gesture finishes. /// event EventHandler TransformCompleted; /// /// Contains transform operations which happened this frame. /// TransformGesture.TransformType TransformMask { get; } /// /// Gets delta position between this frame and the last frame in world coordinates. /// This value is only available during or events. /// Vector3 DeltaPosition { get; } /// /// Gets delta rotation between this frame and last frame in degrees. /// This value is only available during or events. /// float DeltaRotation { get; } /// /// Contains local delta scale when gesture is recognized. /// Value is between 0 and +infinity, where 1 is no scale, 0.5 is scaled in half, 2 scaled twice. /// This value is only available during or events. /// float DeltaScale { get; } /// /// Gets rotation axis of the gesture in world coordinates. /// /// Rotation axis of the gesture in world coordinates. Vector3 RotationAxis { get; } } }