%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Shader Graphs_house m_Shader: {fileID: -6465566751694194690, guid: 3b342b2b6a5a6e04bb112bd784c423f2, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 2800000, guid: 926f42d6dea41284d8064dc24d7177fd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxOcclusionMapping_b61bbf75cd6642378fd94f3035155dd0_Heightmap_2: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _grayTexture: m_Texture: {fileID: 2800000, guid: 84b0ce8217991f84bb15115a8a70b19e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Amplitude: 64.61 - _QueueControl: 0 - _QueueOffset: 0 - _Steps: 30 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _Color_1: {r: 0.3584906, g: 0.18413037, b: 0.096950255, a: 1} - _Offset: {r: 0, g: 38.14, b: 0, a: 0} - _Tilling_Offset: {r: 1, g: 1, b: 0, a: 0} - _tillingOffset: {r: 2, g: 2, b: 0.5, a: 0.5} m_BuildTextureStacks: [] --- !u!114 &8168936755441998381 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 7