/*
* @author Valentin Simonov / http://va.lent.in/
*/
using UnityEngine;
using TouchScript.Gestures;
namespace TouchScript.Examples.Photos
{
///
public class Container : MonoBehaviour
{
public int Width = 500;
public int Height = 500;
public void Add()
{
var toClone = transform.GetChild(Random.Range(0, transform.childCount));
var clone = Instantiate(toClone.gameObject) as GameObject;
clone.transform.SetParent(transform);
clone.transform.localScale = Vector3.one;
clone.transform.localRotation = Quaternion.Euler(0f, 0f, Random.Range(0f, 360f));
clone.transform.localPosition = new Vector3(Random.Range(-Width/2, Width/2),
Random.Range(-Height/2, Height/2), toClone.localPosition.z);
initChild(clone.transform);
}
private void Start()
{
var count = transform.childCount;
for (var i = 0; i < count; i++)
{
var child = transform.GetChild(i);
initChild(child);
}
}
private void initChild(Transform child)
{
var pressGesture = child.GetComponent();
if (pressGesture != null) pressGesture.Pressed += pressedHandler;
}
private void pressedHandler(object sender, System.EventArgs e)
{
var child = (sender as Gesture).transform;
child.SetAsLastSibling();
}
}
}