using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public static GameManager instance; public static string TargetScene; private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } public void LoadScene(string sceneName) { TargetScene = sceneName; SceneManager.LoadScene(sceneName); } }