using UnityEngine; using UnityEngine.UI; public class AudioManager : MonoBehaviour { public static AudioManager instance; private float originalVolume; public Image t; void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); return; } // 保证子物体也不被销毁 foreach (Transform child in transform) { DontDestroyOnLoad(child.gameObject); // 对所有子物体调用 DontDestroyOnLoad } originalVolume = AudioListener.volume; } public void Mute() { if (AudioListener.volume != 0) { AudioListener.volume = 0f; t.sprite = Resources.Load("mute"); } else { AudioListener.volume = originalVolume; t.sprite = Resources.Load("unmute"); } } }