%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} m_Name: Readme m_EditorClassIdentifier: icon: {fileID: 2800000, guid: 7801804018a7dcf42abb827444e18660, type: 3} title: Universal RP sections: - heading: Universal Render Pipeline text: 'This template is a good starting point for game and app developers that are focussed on platform reach. The Universal Render Pipeline (URP) offers both real-time lighting and baked lighting in a single-pass forward renderer. This decreases the amount of necessary draw calls, making URP ideal for Projects that must scale across platforms, including mobile hardware. ' linkText: url: - heading: text: 'URP also includes an optimized 2D renderer, complete with 2D Lights and features like Pixel Perfect rendering. ' linkText: url: - heading: text: 'URP comes with its own built-in post-processing solution, which uses the Volume system in the Scriptable Render Pipelines. ' linkText: url: - heading: text: 'To read more about URP and its built-in features, see the ' linkText: documentation site for Universal Render Pipeline url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html - heading: text: 'This Project also includes the Shader Graph tool. You can use Shader Graph to create Shaders with a visual node editor, instead of writing code. To read more about Shader Graph, see the ' linkText: documentation for Shader Graph url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest loadedLayout: 1