/* * @author Valentin Simonov / http://va.lent.in/ */ using TouchScript.Hit; using TouchScript.InputSources; using UnityEngine; namespace TouchScript.Pointers { /// /// Interface for an abstract pointer. /// public interface IPointer { /// /// Internal unique pointer id. /// int Id { get; } /// /// Pointer type. See . /// Pointer.PointerType Type { get; } /// /// Current buttons state of the pointer. /// Pointer.PointerButtonState Buttons { get; } /// /// Original input source which created this pointer. /// /// IInputSource InputSource { get; } /// /// Current position in screen coordinates. /// Vector2 Position { get; set; } /// /// Previous position in screen coordinates. /// Vector2 PreviousPosition { get; } /// /// Gets or sets pointer flags: /// Note: setting this property doesn't immediately change its value, the value actually changes during the next TouchManager update phase. /// uint Flags { get; } /// /// Returns for current pointer position, i.e. what is right beneath it. Caches the result for the entire frame. /// /// if set to true forces to recalculate the value. HitData GetOverData(bool forceRecalculate = false); } }