/* * @author Valentin Simonov / http://va.lent.in/ */ using TouchScript.Core; using TouchScript.Pointers; namespace TouchScript.InputSources { /// /// An object which represents an input source. /// /// /// In TouchScript all pointer points () come from input sources. /// If you want to feed pointers to the library the best way to do it is to create a custom input source. /// public interface IInputSource : INTERNAL_IInputSource { /// /// Gets or sets current coordinates remapper. /// /// An object used to change coordinates of pointer points coming from this input source. ICoordinatesRemapper CoordinatesRemapper { get; set; } /// /// This method is called by to synchronously update the input. /// bool UpdateInput(); /// /// Forces the input to update its state when resolution changes. /// void UpdateResolution(); /// /// Cancels the pointer. /// /// The pointer. /// if set to true returns the pointer back to the system with different id. /// True if the pointer belongs to this Input and was successfully cancelled; false otherwise. bool CancelPointer(Pointer pointer, bool shouldReturn); } /// /// Internal methods for . DO NOT USE ANY OF THEM! /// public interface INTERNAL_IInputSource { /// /// Used by to return a pointer to input source. /// DO NOT CALL IT DIRECTLY FROM YOUR CODE! /// /// The pointer. void INTERNAL_DiscardPointer(Pointer pointer); } }