/* * @author Valentin Simonov / http://va.lent.in/ */ using TouchScript.Gestures; using TouchScript.Pointers; namespace TouchScript { /// /// A delegate which can be set to and control what this gesture can or can not do. /// This is a way to control very precisely how affected gestures work without inheriting from them and overriding their behavior. /// /// public interface IGestureDelegate { /// /// Returns whether a gesture should receive a pointer. /// /// The gesture. /// The pointer. /// true if it should; false otherwise. /// Can be used to restrict what pointers a gesture can receive and ignore the ones it shouldn't. bool ShouldReceivePointer(Gesture gesture, Pointer pointer); /// /// Returns whether a gesture can now begin. /// /// The gesture. /// true if it can; false otherwise. /// Can be used to stop a ready to begin gesture. bool ShouldBegin(Gesture gesture); /// /// Returns whether two gestures can be recognized simultaneously or not. /// /// The first gesture. /// The second gesture. /// true if they should work together; false otherwise. /// Can be used to restrict simultaneous gesture recognition. bool ShouldRecognizeSimultaneously(Gesture first, Gesture second); } }