/* * @author Valentin Simonov / http://va.lent.in/ */ #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; namespace TouchScript.Devices.Display { /// /// A simple display device which inherits from and can be saved in Unity assets. /// [HelpURL("http://touchscript.github.io/docs/html/T_TouchScript_Devices_Display_DisplayDevice.htm")] public class DisplayDevice : ScriptableObject, IDisplayDevice { #if UNITY_EDITOR //[MenuItem("Window/TouchScript/CreateDisplayDevice")] private static DisplayDevice CreateDisplayDevice() { var dd = CreateInstance(); AssetDatabase.CreateAsset(dd, "Assets/DisplayDevice.asset"); return dd; } #endif /// public string Name { get { return name; } set { name = value; base.name = value; } } /// public virtual float DPI { get { return dpi; } } /// public virtual float NativeDPI { get { return nativeDPI; } } /// public virtual Vector2 NativeResolution { get { return nativeResolution; } } /// /// Serialized device name. /// [SerializeField] protected new string name = "Unknown Device"; /// /// Serialized device DPI. /// [SerializeField] protected float dpi = 96; /// /// Native device dpi. /// [SerializeField] protected float nativeDPI = 96; /// /// Native device resolution. /// [SerializeField] protected Vector2 nativeResolution = new Vector2(1920, 1080); /// public virtual void UpdateDPI() {} /// /// OnEnable Unity method. /// protected virtual void OnEnable() { base.name = name; } } }