/*
* @author Valentin Simonov / http://va.lent.in/
*/
using System.Text;
using TouchScript.Behaviors.Cursors.UI;
using TouchScript.Pointers;
using TouchScript.Utils;
using UnityEngine;
namespace TouchScript.Behaviors.Cursors
{
///
/// Cursor for pen pointers.
///
[HelpURL("http://touchscript.github.io/docs/html/T_TouchScript_Behaviors_Cursors_PenCursor.htm")]
public class PenCursor : TextPointerCursor
{
#region Public properties
///
/// Default cursor sub object.
///
public TextureSwitch DefaultCursor;
///
/// Pressed cursor sub object.
///
public TextureSwitch PressedCursor;
///
/// Should the value of be shown on the cursor.
///
public bool ShowButtons = false;
///
/// Should the value of be shown on the cursor.
///
public bool ShowPressure = false;
///
/// Should the value of be shown on the cursor.
///
public bool ShowRotation = false;
#endregion
#region Protected methods
///
protected override void updateOnce(IPointer pointer)
{
switch (state)
{
case CursorState.Released:
case CursorState.Over:
if (DefaultCursor != null) DefaultCursor.Show();
if (PressedCursor != null) PressedCursor.Hide();
break;
case CursorState.Pressed:
case CursorState.OverPressed:
if (DefaultCursor != null) DefaultCursor.Hide();
if (PressedCursor != null) PressedCursor.Show();
break;
}
base.updateOnce(pointer);
}
///
protected override void generateText(PenPointer pointer, StringBuilder str)
{
base.generateText(pointer, str);
if (ShowButtons)
{
if (str.Length > 0) str.Append("\n");
str.Append("Buttons: ");
PointerUtils.PressedButtonsToString(pointer.Buttons, str);
}
if (ShowPressure)
{
if (str.Length > 0) str.Append("\n");
str.Append("Pressure: ");
str.AppendFormat("{0:0.000}", pointer.Pressure);
}
if (ShowRotation)
{
if (str.Length > 0) str.Append("\n");
str.Append("Rotation: ");
str.Append(pointer.Rotation);
}
}
///
protected override bool textIsVisible()
{
return base.textIsVisible() || ShowButtons || ShowPressure || ShowRotation;
}
///
protected override uint gethash(PenPointer pointer)
{
var hash = base.gethash(pointer);
if (ShowButtons) hash += (uint) (pointer.Buttons & Pointer.PointerButtonState.AnyButtonPressed);
if (ShowPressure) hash += (uint) (pointer.Pressure * 1024) << 8;
if (ShowRotation) hash += (uint) (pointer.Rotation * 1024) << 16;
return hash;
}
#endregion
}
}