/* * @author Valentin Simonov / http://va.lent.in/ */ using UnityEngine; using TouchScript.Gestures; namespace TouchScript.Examples.Photos { /// public class Container : MonoBehaviour { public int Width = 500; public int Height = 500; public void Add() { var toClone = transform.GetChild(Random.Range(0, transform.childCount)); var clone = Instantiate(toClone.gameObject) as GameObject; clone.transform.SetParent(transform); clone.transform.localScale = Vector3.one; clone.transform.localRotation = Quaternion.Euler(0f, 0f, Random.Range(0f, 360f)); clone.transform.localPosition = new Vector3(Random.Range(-Width/2, Width/2), Random.Range(-Height/2, Height/2), toClone.localPosition.z); initChild(clone.transform); } private void Start() { var count = transform.childCount; for (var i = 0; i < count; i++) { var child = transform.GetChild(i); initChild(child); } } private void initChild(Transform child) { var pressGesture = child.GetComponent(); if (pressGesture != null) pressGesture.Pressed += pressedHandler; } private void pressedHandler(object sender, System.EventArgs e) { var child = (sender as Gesture).transform; child.SetAsLastSibling(); } } }