/*
* @author Valentin Simonov / http://va.lent.in/
*/
using UnityEngine;
using TouchScript.Gestures.TransformGestures;
namespace TouchScript.Examples.Checkers
{
///
public class Board : MonoBehaviour
{
private PinnedTransformGesture gesture;
private void OnEnable()
{
gesture = GetComponent();
gesture.Transformed += transformedHandler;
}
private void OnDisable()
{
gesture.Transformed -= transformedHandler;
}
private void transformedHandler(object sender, System.EventArgs e)
{
transform.localRotation *= Quaternion.AngleAxis(gesture.DeltaRotation, gesture.RotationAxis);
}
}
}