更新图片读取位置到streamingAssets

This commit is contained in:
astro 2024-12-11 17:37:00 +08:00
parent 956ec625c3
commit 0b75881593
464 changed files with 84 additions and 866 deletions

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@ -249,17 +249,25 @@ public class building : MonoBehaviour
}
}
Sprite spriteName = Resources.Load<Sprite>("noModels/gu/" + buildingName);
//Sprite spriteName = Resources.Load<Sprite>("noModels/gu/" + buildingName);
string g = "noModels/gu/";
string j = "noModels/jin/";
string w = "noModels/weizhi/";
string n = "noModels/name/";
Sprite spriteName = loadSpriteFromSA(buildingName,g);
gu.sprite = spriteName;
imageHD(spriteName, gu);
Sprite jin1 = Resources.Load<Sprite>("noModels/jin/" + buildingName)as Sprite;
//Sprite jin1 = Resources.Load<Sprite>("noModels/jin/" + buildingName)as Sprite;
Sprite jin1 = loadSpriteFromSA(buildingName, j);
jin.sprite = jin1;
jin2.sprite = jin1;
imageHD(jin1, jin2);
Sprite weizhi = Resources.Load<Sprite>("noModels/weizhi/" + buildingName);
//Sprite weizhi = Resources.Load<Sprite>("noModels/weizhi/" + buildingName);
Sprite weizhi = loadSpriteFromSA(buildingName,w);
wz.sprite = weizhi;
imageHD(weizhi, wz);
Sprite Name = Resources.Load<Sprite>("noModels/name/" + buildingName);
//Sprite Name = Resources.Load<Sprite>("noModels/name/" + buildingName);
Sprite Name = loadSpriteFromSA(buildingName, n);
noMN.sprite = Name;
noMN.preserveAspect = true;
Debug.Log("noModels/name/" + buildingName);
@ -287,6 +295,28 @@ public class building : MonoBehaviour
image.sprite = sprite;
image.rectTransform.sizeDelta = new Vector2(targetWidth, targetHeight);
}
public Sprite loadSpriteFromSA(string buildingName, string ML)
{
// 构建完整的文件路径将文件名和StreamingAssets下的具体文件夹路径拼接起来
string filePath = Path.Combine(Application.streamingAssetsPath, ML + buildingName + ".png");
// 读取文件的字节数据
byte[] fileData = File.ReadAllBytes(filePath);
// 创建一个Texture2D对象用于后续加载图片数据
Texture2D texture = new Texture2D(2, 2);
// 从字节数据中加载图片信息到Texture2D对象如果加载成功
if (texture.LoadImage(fileData))
{
// 根据加载好的Texture2D创建Sprite对象
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
}
// 如果加载失败返回null
return null;
}
public void XXback()
{
Content.childForceExpandWidth = true;

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@ -178,20 +178,27 @@ public class mapDrag : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragH
}
}
Sprite spriteName = Resources.Load<Sprite>("noModels/gu/" + buildingName);
string g = "noModels/gu/";
string j = "noModels/jin/";
string w = "noModels/weizhi/";
string n = "noModels/name/";
//Sprite spriteName = Resources.Load<Sprite>("noModels/gu/" + buildingName);
Sprite spriteName = loadSpriteFromSA(buildingName, g);
gu.sprite = spriteName;
imageHD(spriteName, gu);
//gu.preserveAspect = true;
Sprite jin1 = Resources.Load<Sprite>("noModels/jin/" + buildingName) as Sprite;
//Sprite jin1 = Resources.Load<Sprite>("noModels/jin/" + buildingName) as Sprite;
Sprite jin1 = loadSpriteFromSA(buildingName, j);
jin.sprite = jin1;
jin2.sprite = jin1;
//imageHD(jin1, jin);
imageHD(jin1, jin2);
Sprite weizhi = Resources.Load<Sprite>("noModels/weizhi/" + buildingName);
//Sprite weizhi = Resources.Load<Sprite>("noModels/weizhi/" + buildingName);
Sprite weizhi = loadSpriteFromSA(buildingName, w);
wz.sprite = weizhi;
imageHD(weizhi, wz);
Sprite Name = Resources.Load<Sprite>("noModels/name/" + buildingName);
//Sprite Name = Resources.Load<Sprite>("noModels/name/" + buildingName);
Sprite Name = loadSpriteFromSA(buildingName, n);
noMN.sprite = Name;
noMN.preserveAspect = true;
Debug.Log("noModels/name/" + buildingName);
@ -223,4 +230,26 @@ public class mapDrag : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragH
//wz.sprite = null;
//zi.text = null;
}
public Sprite loadSpriteFromSA(string buildingName, string ML)
{
// 构建完整的文件路径将文件名和StreamingAssets下的具体文件夹路径拼接起来
string filePath = Path.Combine(Application.streamingAssetsPath, ML + buildingName + ".png");
// 读取文件的字节数据
byte[] fileData = File.ReadAllBytes(filePath);
// 创建一个Texture2D对象用于后续加载图片数据
Texture2D texture = new Texture2D(2, 2);
// 从字节数据中加载图片信息到Texture2D对象如果加载成功
if (texture.LoadImage(fileData))
{
// 根据加载好的Texture2D创建Sprite对象
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
}
// 如果加载失败返回null
return null;
}
}

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